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snake.wav

This project is an adaptation of the original "Snake", incorporating two major differences. Firstly, the movement of the snake is synced to a song of your choice, that you are able to pick from a wide variety of songs. Secondly, this game is a highscore-based endless interpretation of Snake, meaning that whenever you fill the entire board, it is reset and you continue playing until you hit the inevitable moment of distraction that will end your run and display your highscore.

Snake.wav was both my first semester project and my first ever coding project, as I've only used Unreal Engine Blueprints before.

My Contributions to this Project

Idea & Concept
Code Development in Java
Processing 3
UI
Sound Design
Simple Databases
This game has been developed by Daniel Heilmann during winter term 2020/21 as a semester project for the Expanded Realities study course at the Darmstadt University of Applied Sciences.