About Me
I am an aspiring XR Developer studying "Expanded
Realities" at the Darmstadt University of Applied Sciences,
Germany. While my focus lies in programming, I have also done
some 3D modeling for my projects. I am good at creative problem
solving and eager to work with new technologies. Keen on
learning new skills and ways of working, I enjoy re-imagining
game mechanics and participating in collaborative projects.
Who am I?
How I got into to the field of XR
I got into Expanded Realities in 2020, more or less by
accident and with barely any prior knowledge about the world
of XR. However, I quickly grew fond of this new technology
and its possibilities.
During my past six semesters of studying Expanded Realities , I took courses on various topics including, but not limited to: General Development Principles, Software Design Patterns, Experience Design for XR, Scientific Writing, Modelling Principles, Creative Idea Generation, Software Development for AR and VR, Electronics and Physical Interfaces, Project Management and Design Thinking.
And now, after finishing my third AR project, I am certain that I want to continue in this area. In my opinion, AR for entertainment in the form of video games has never been done well so far, but that does not mean there is no chance, just that it seems very difficult to get right. This is why, in its current state, I see the future of AR in marketing, visualization and utility.