Dear John
I planned and conceptualized the gameplay and interactions together with Nick Brankers, but modelled the assets in Blender and developed the game in Unreal Engine Blueprints myself. The initial concept for "Dear John" was created for the Virtus Winter Game Jam 2018, but in 2020 we rebuilt the game from the ground up.
My Contributions to this Project
Image Gallery
The game starts in the protagonist's livingroom
The city's prominent clock tower
Carrying the TV, one of the quest items
Highlights indicate where to place quest items
Inspect objects to gather hints
The city's models were assembled in Blender
Model of the livingroom clock (in Blender)
Model of the emergency lever (in Blender)
Model of the microwave (in Blender)